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Posts Tagged ‘Zealots’

StarCraft Master – Round 14 – Force Field Surround
StarCraft Master – Round 21 – So Many Banelings

StarCraft Master – Round 21 – So Many Banelings

The trick is to ‘Shift + H’ when you split your zealots. If you just split them, after reaching the point where you sent them, they will start following the banelings and will take splash damage.
StarCraft Master – Round 18 – Stim Micro
StarCraft Master – Round 16 – Fungal Death

StarCraft Master – Round 16 – Fungal Death

Fungal the zealots once. Throw exactly 4 infested terrans (not too close to the zealots). Keep fungaling the zealots until you’re out of energy. Do that before they can spread out, but not too fast.
StarCraft Master – Round 15 – Force Field Smash

StarCraft Master – Round 15 – Force Field Smash

Walk your high templars close to the Force Fields before turning them into Archon. This way, the morphing archon will dissipate the FFs and the zealots will be able to attack from the beginning.
StarCraft Master – Round 10 – Ramp Control
StarCraft Master – Round 4 – Focus Fire
StarCraft Master – Round 3 – Zealot Choke

StarCraft Master – Round 3 – Zealot Choke

Try to get the zealots into a position where many zealots are attacking and the zerglings can’t surround them.
StarCraft Master – Round 2 – Stalkers Vs. Zealots
StarCraft Master – Round 29 – Let’s Dance

StarCraft Master – Round 29 – Let’s Dance

This round is actually pretty easy. If you try to micro all marines separately, you won’t succeed, unless you’re Marine King Prime. But you can just set the one in the middle to hold position and “dance” the other ones around at the same time. Doing it this way is […]

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