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Posts Tagged ‘Stalkers’

StarCraft Master – Round 30 – Untouchable

StarCraft Master – Round 30 – Untouchable

You have to load/unload the tank from your medivac, so the stalkers will miss some shots. It’s a good idea to hold position with your medivac, so it won’t run away when attacked. It took me many tries to accomplish this for the first time. Then, I started holding position […]
StarCraft Master – Round 20 – Blink Train
StarCraft Master – Round 14 – Force Field Surround
StarCraft Master – Round 25 – Micro-Insanity

StarCraft Master – Round 25 – Micro-Insanity

Hold position with Stalkers. Feedbacks. Archon. Kill vikings. Lift tanks. Send Archon and Stalkers. Lift tanks again. GG.
StarCraft Master – Round 24 – Blink Of An Eye (With Achievement)

StarCraft Master – Round 24 – Blink Of An Eye (With Achievement)

I don’t think there are any tricks here. Just blink your stalkers to the back before they die. Remember not to blink them to a place where they won’t be attacking the roaches.
StarCraft Master – Round 15 – Force Field Smash

StarCraft Master – Round 15 – Force Field Smash

Walk your high templars close to the Force Fields before turning them into Archon. This way, the morphing archon will dissipate the FFs and the zealots will be able to attack from the beginning.
StarCraft Master – Round 8 – Safe Zone (With Achievement)

StarCraft Master – Round 8 – Safe Zone (With Achievement)

Blink your stalker(s) right between the siege tanks, so they won’t be able to hit you, because of the minimum range. I find it easier to get the achievement by setting one stalker to hold position and blinking to the “safe zone” with the other.
StarCraft Master – Round 5 – Retarget

StarCraft Master – Round 5 – Retarget

Step back with the targeted stalker so the spine crawler will start attacking the other one. Bring the other stalker back to combat right away.
StarCraft Master – Round 2 – Stalkers Vs. Zealots

Old Miser’s

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StarCraft II

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